Inscrit le: 19 Avr 2018
|Posté le: Ven 18 Mai - 06:30 (2018) Sujet du message: Is loop based train design totally broken?
I really detest how multi-headed train design works, it's completely stupid if the train has different items in it's wagons, since if it visit two stations and tries to return home, it is facing the wrong way, so I've been focusing on the single direction train designs and I simply can't get it to behave well.
A simply setup with 4 stations for copper/stone/iron/coal and I constantly experience that some train think it's a good idea to loop into another station on it's way to it's own unloading station. This situation arises because some signal is blocked by another train and the looped stations create a path it can move down, never mind that it's a completely stupid path choice that's way longer than if it went straight on behind the other train.
That the train will take these bad detours also shows that the train is most likely doing insane pathfinding, because every single rail is a legal destination.
Maybe some right or left only system, so it wouldn't actually be a legal route for it to loop into each station, but having a train needing to loop around the entire base, if I'm unlucky with the location of the next copper mine, doesn't sound good.
Any help will be apprecited.
I didn't find the right solution from the Internet.
Bitcoin Explainer Video